Monday, 3 March 2008

FAQ

This is the collected Q&A topics for the free Half-life 2 modifcation; Relapse, by Out of Mana. If you have any questions not listed here, please forward them to Squid, here.

CONTENTS
1. Game project
2. Gameplay and Features

GAME PROJECT
Questions relating to progress, status, release date and shipping.

When can we expect to see Relapse released?
The initial launch date for the playable preview demo is currently the 11th of April at the COMX Faire at the University of Glos' Park Campus, Cheltenham, UK.

I noticed the Box Art in the Gallery, will the game be shipped to stores?
Unfortunately any images depicting physical documentation or packaging of Relapse are entirely conceptual and were designed only for promotional purposes on the day of the demo showcase at the COMX Fair. On the bright side, and to answer the second half of the question; as Relapse will be free to download, such items would not be necessary regardless.

What are the system specifications for Relapse?
The same as the original Half-life 2 (PC) release:
Minimum:
1.2Ghz processor
256Mb of RAM
DirectX 7-capable graphics card

Recommended:
2.4Ghz processor
512Mb of RAM
DirectX 9-capable graphics card
How will the project be funded? What kind of software are you using to make it?
Relapse was originally created as part of a University degree at the UoG by a practical team of two and one researcher and required no funding as all the software needed was (and is) provided by the University. The game's engine, HL2 Source (Valve), is free to all owners of Half-life 2 for the PC.

Maps were created using Valve Hammer, an advanced (and free) level editor designed for creating environments for the Half-life 2 engine. Models and props were created using 3D Studio Max 8 - Educational license.

Several third-party applications developed by the SDK Modding community were used in the areas of compiling, exporting, material and data conversion (to the source engine). The following have our humble thanks: CannonFodder, Nem of Nem's Tools.

You can find a good list of third-party tools at the Valve DevCommunity HERE.

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