Tuesday, 15 April 2008

Relapse Video

[Space reserved]

Thursday, 10 April 2008

The Relapse Gallery

Screenshots:
(The mod is currently in the "Demo" stages and the screenshots you see here may differ greatly from the final release. Level design and Police character by L. Sgarbi, Mafia character by J. Conway)




The Axe Replica
(An Axe Relica made from Cardboard, tape, coffee-stained Rags and various paints. See the table-spoon for scale indication. Designed by J. Conway)

Thursday, 13 March 2008

Monday, 3 March 2008

FAQ

This is the collected Q&A topics for the free Half-life 2 modifcation; Relapse, by Out of Mana. If you have any questions not listed here, please forward them to Squid, here.

CONTENTS
1. Game project
2. Gameplay and Features

GAME PROJECT
Questions relating to progress, status, release date and shipping.

When can we expect to see Relapse released?
The initial launch date for the playable preview demo is currently the 11th of April at the COMX Faire at the University of Glos' Park Campus, Cheltenham, UK.

I noticed the Box Art in the Gallery, will the game be shipped to stores?
Unfortunately any images depicting physical documentation or packaging of Relapse are entirely conceptual and were designed only for promotional purposes on the day of the demo showcase at the COMX Fair. On the bright side, and to answer the second half of the question; as Relapse will be free to download, such items would not be necessary regardless.

What are the system specifications for Relapse?
The same as the original Half-life 2 (PC) release:
Minimum:
1.2Ghz processor
256Mb of RAM
DirectX 7-capable graphics card

Recommended:
2.4Ghz processor
512Mb of RAM
DirectX 9-capable graphics card
How will the project be funded? What kind of software are you using to make it?
Relapse was originally created as part of a University degree at the UoG by a practical team of two and one researcher and required no funding as all the software needed was (and is) provided by the University. The game's engine, HL2 Source (Valve), is free to all owners of Half-life 2 for the PC.

Maps were created using Valve Hammer, an advanced (and free) level editor designed for creating environments for the Half-life 2 engine. Models and props were created using 3D Studio Max 8 - Educational license.

Several third-party applications developed by the SDK Modding community were used in the areas of compiling, exporting, material and data conversion (to the source engine). The following have our humble thanks: CannonFodder, Nem of Nem's Tools.

You can find a good list of third-party tools at the Valve DevCommunity HERE.

Friday, 1 February 2008

Playable Content Development is Underway!

We've finished scripting, reference image sourcing, researching and planning, so the time has come to get the details and level designs from paper to BSP and MDL.



The process of setting up the mod game files was fairly simple, for help on the subject be sure to check out the following Valve Developer Community pages.

Tuesday, 29 January 2008

Relapse Mod (PC) - Official Journal

This is a blog documenting the progress, development process and the countless face-melting problems and subsequent work-arounds faced during the making of your average Half-life 2 Modification. I hope that the information provided here will prove both entertaining and useful to the HL2 Modding community.

About the Team:
'Relapse' was initially developed as an assignment submission for Level 2 Interactive Games Design at the UoG (UK) and has a Dev Team of three. Joe Conway (PixelKiwi) is the Art Director and 3D Character animator, he is also responsible for the creation of in game prop models using 3D Studio Max. Imran Najafi is the lead Tester of the project and also will be conducting various continuity research. Finally, Louie (Myself) will be writing the majority of the game's (simple) code.

About the Project Brief:
Relapse will be showcased at the COMX Festival on the 11th of April 2007, which is taking place at the UoG. By that date, a fully playable demo will be available to anyone interested and a refined version of the game will make its way online for public download shortly after.

About the Game:
Our aim is to create a clostrophobic sci-fi horror set in the 1940s. We've drawn a great amount of influence from the classic SNES adventure "Clock Tower" and would like to recapture the feelings of sheer terror and helplessness trying to escape a bloody death.

Relapse is set within the Grey Ridge Centre of Environmental Health and Research, a collection of scientific and medical facilities on the outskirts of an Ontario City after a series of collossal seismic activity.

It's your first day on the job and you're directed towards your new office on the 4th floor. Inside the elevator, the doors close behind you, but before you can press the button for the fourth floor, the tremors came. Plunging down into the basement of the facility with a roaring smash, you're thrown off your feet and the back of your head meets with the steel hand-rail. Perhaps today would have been a good day to take the stairs.

Progress:
The project is still in the early conceptual stages of development, we'll soon be uploading several pieces of concept art drawn by Joe.

In closing:
Any work related to 3D design, Character design, Story & Dialogue are all subject to dramatic change and were all created under the shadow of a large impending deadline. (Less than three working months from Conceptual stage to Final demo)

Thanks, Louie.